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How AI Learns to Grasp: Inside InteractAnything
Imagine you are building a virtual world. You have a 3D model of a chair and a 3D model of a human. Now, you want the human to sit on the chair. In traditional animation, this is a manual, tedious process. You have to drag the character, bend their knees, ensure they don’t clip through the wood, and place their hands naturally on the armrests. Now, imagine asking an AI to “make the person sit on the chair,” and it just happens. ...
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