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From Minutes to Seconds: Accelerating 3D Gaussian Splatting with DashGaussian
If you have been following the field of 3D scene reconstruction, you are likely familiar with the rapid evolution from Neural Radiance Fields (NeRFs) to 3D Gaussian Splatting (3DGS). While NeRFs stunned the world with photorealistic view synthesis, they were notoriously slow to train, often requiring hours or days. 3DGS revolutionized this by representing scenes with explicit Gaussian primitives, cutting optimization times down to tens of minutes. But for many real-time applications, “tens of minutes” is still too long. Whether for interactive content creation, digital humans, or large-scale mapping, the holy grail is optimization that happens in seconds, not minutes. ...
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